Mythology of the Forth Dimensional Being.
GSD
2018 Electives
supr. Eric de Broche des Combes
w/ Han Jin
Romance of Many Dimension
Romance of Many Dimension
Draw a path perpendicular to the 3 dimensions we are familiar with and we journey into the forth dimension. Roam between the landscape in search for the elusive forth dimensional being. This game takes on the unintuitive characteristics of the forth dimension to create the mythology of higher dimensions. As one travels between the dimensions, landscape constantly evolves and changes as different worlds slowly reveal themselves.
A workflow of "4D lofting" consolidate discrete 3D meshes into procedurally generated landscape in Unreal Engine. This game was co-developed with Han Jin.
Trailer (3:00)
Myths of Higher Dimensions
Cosmos by Carl Sagan
4D Toys by Marc ten Bosch
The illusive forth dimensional being and The imperceivable bodies of deities
The Many Dimensions
Travelling between Dimensions
The four dimensional landscape is created by interpolating several separate meshes together in a database, similar to lofting but along an imaginary dimension. Meshes are sculpted in Blender and 3DMax. Through custom component in Grasshopper, mesh info is passed onto Blueprints in UE in csv format. Surfaces, materials, scripted behaviors and scene lighting are procedurally generated in UE.